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    leg of this path.
    Mission Title Change: And The Compass Guides
    Terrain: Pso Xja
    Level Cap: 60
    Mob Types: Cryptonberry, Undead Bats, Blubber Eyes
    Number in Party/Alliance: 18 person alliance maximum
    Time required: 30 minutes
    Travel to the Pso Xja tower at (H-10) in Beaucedine Glacier. Again, make sure to bring
    plenty of Sneak Oil and Prism Powder for this area. There are no NM or monsters to fight,
    and can be completed solo if you walk through undetected.
    You will need to reach the southwest point of (J-6). Do this by going counter-clockwise
    around the outer rim, ignoring all one-way doors. Eventually you will see an elevator that
    leads downward. Use Sneak Oil and Prism Powder and head down, check the Avatar
    Gate for a cutscene.
    You can escape from this area or head east to a teleporter to leave Pso Xja.
    Return to Cid to complete Tenzen s Path.
    6.5. Where Messenger s Gather: Ulmia s Path
    It is time to travel to South Sand d Oria and speak to Hinaree at the Count s Manor (B-6).
    Mission Title Change: Entanglement
    Head to Port San d Oria for a cutscene and then go to the Cathedral in North San d Oria
    and speak to Chasalvige in the Manuscript Room. You will discover from Chasalvige that
    your group needs to follow Ulmia to the Boneyard Gully, located in Attowha Chasm.
    6.5.1. Preparation: Boneyard Gully BCNM
    Level Cap: 50
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    FFXI Chains of Promathia Mission Guide
    Mob Type: Mithra Sin Tracker x 3
    Difficulty: Very Hard
    Number in Party/Alliance: 6 person party maximum
    Special Moves: Call Beast, Call Wyvern, Blood Weapon
    Level 3 Skillchains
    6.5.2. Key Jobs
    It is highly recommended that your party consists of at least one Summoner and one
    Black Mage. Paladin tank is preferred for this fight. Any damage dealing job that inflicts
    large amounts of damage very quickly (Eagle Eye Shot, 100 Fists, Meikyo Shisui).
    6.5.3. Medications
    Aside from standard battle foods, it is recommended that mage jobs bring Yagudo Drinks
    and Hi-Ethers. Damage dealing jobs should bring Hi-Potions and Icarus Wings. All
    members should bring a form of Reraise.
    6.5.4. Boneyard Gully BCNM: The Shikaree Sisters
    With a Black Mage and a Summoner in the party, the BC can go relatively smoothly.
    However, the Mithra Sin Trackers are deadly and unpredictable.
    Shikaree Y: Dark Knight (Scythe) Mithra Sin Tracker that can use Two-Hour
    Ability Blood Weapon.
    Shikaree X: Beastmaster (Dagger) Mithra Sin Tracker that can use Call Beast
    and summon a rabbit pet repeatedly.
    Shikaree Z: Dragoon (Lance) Mithra Sin Tracker that can use Call Wyvern with
    the ability to cast Healing Breath on all Mithra Sin Trackers.
    The Mithra are very dangerous with their weapons, and have the ability to use a variety of
    weaponskills on party members. What makes them especially powerful is their ability to
    perform Level 3 weaponskills. If Shikaree Y engages your Paladin and performs Spiral
    Hell, Shikaree X or Shikaree Z will immediately disengage any other member targeted and
    complete a skillchain with Shikaree Y (Evisceration or Impulse Drive). With this in mind,
    please note hate is, for the most part, a non-issue in this strategy.
    Enter the Boneyard Gully BC and perform standard buffs on party members. Apply
    Reraise and use Icarus Wings. Have a Summoner cast Titan: Earthen Ward and Garuda:
    Aerial Armor on all members.
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    FFXI Chains of Promathia Mission Guide
    The tanks role in this fight is to use the Two-Hour Ability Invincible, gather all three Mithra
    Sin Trackers and pets and bring them all back to the camp. If you have a Ranger in the
    party you may choose to Shadowbind one of the mobs. However, your group must focus
    on killing Shikaree Y first, because she can use Blood Weapon and regain any HP lost.
    Once the Paladin has returned to camp, the Black Mage should cast Elemental Seal and
    Sleepga 2. Melee focus on Shikaree Y, unloading all possible weaponskills and abilities.
    During this time, the Summoner should prepare the Two-Hour Ability Astral Flow and use
    the Elemental Day for Avatar choice (e.g. Lightning Day use Ramuh).
    Unleash Astral Flow and the Black Mage should use the Two-Hour Ability Manafont and
    beging casting AoE Elemental spells continuously.
    By this time, the pets should be dead along with one to two Mithra Sin Trackers. Finish off
    the remaining Mithra.
    *Author s Note: If you happen to wipe, don t give up! Reraise after the Mithra Trackers
    have reset in their original position, rest and try again. While you may not have two-hour
    abilities to use, there should be significantly less mobs to deal with, and victory is possible
    with a Black Mage in the party. This is called the Zombie method and is very effective in
    this BC fight. If you do not beat the BC with a Summoner s Astral Flow, it is highly
    recommended to wait for the ability to return, or come back another day.
    After defeating all the mobs in the BC, you will get a cutscene that directs you to the next
    BCNM in Bearclaw Pinnacle.
    6.5.5. Preparation: Bearclaw Pinnacle BCNM
    Level Cap: 60
    Mob Type: Snoll Tzar (Bomb)
    Difficulty: Very Hard
    Number in Party/Alliance: 6 person party maximum
    Special Moves: Berserk
    Hiemial Storm Cone damage (severe)
    Cold Wave AoE damage
    Self-Destruct Explosion
    The Bearclaw Pinnacle BC is located in Ulegerand Range. Upon entering Ulegerand
    Range, travel northeast to (J-9). Drop down a hole and keep heading north. Make sure to
    have Silent Oil and Prism Powder meds on you.
    Before heading to Bearclaw Pinnacle, your party should be well prepared to probably lose
    this BC fight a couple of times.
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    FFXI Chains of Promathia Mission Guide
    Key Item Quest: Shu-Meyo Salt
    It is time farm Cluster Cores from the various Bomb mobs in the new CoP areas.
    In Lufaise Meadows and Misareaux Coast, you will find Atomic Clusters during
    Fog weather only. These mobs drop Cluster Cores.
    Riverne Site #A01 and Riverne Site #B01 also have Atomic Clusters. These mobs
    are much more difficult (since it is a level capped area), so be sure to bring more
    than a standard party. If possible bring jobs that can Stun and support jobs should
    keep Barfira up on party members at all times.
    You will need two Cluster Cores to trade in to an Orc NPC named Buffalostalker [ Pobierz całość w formacie PDF ]

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